class Unit:
    def __init__(self, name, team, pos_x, pos_y, pv=100, weapon=None):
        self.id = uuid.uuid4
        self.name = name
        self.pv = pv
        self.team = team
        self.pos = (pos_x, pos_y)
        self.is_alive = True
        self.weapon = weapon
    def __str__(self):
        return "<[Team {}] {} ({} pv)".format(
            self.team,
            self.name,
            self.pv
        )
    def use_weapon(self, weapon):
        self.weapon = weapon
    def get_name(self):
        return self.name
    def attack(self, unit):
        unit.receive_damage(self.weapon)
    def get_position(self):
        return self.pos
    def receive_damage(self, weapon):
        self.pv -= weapon.get_damages()
        if self.pv < 1:
            self.is_alive = False